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Version 2.0 · Mid-Year UpdateFree to cite · CC BY 4.0Author: Taeksoon Kwon, Chief Technology Officer · Perso Dubbing Data TeamFirst published June 4, 2026Updated 2026-09-17
State of AI Dubbing 2026 · Living industry report · Mid-Year Update, September 2026

State of AI Dubbing 2026
Where the paid minutes go: industry, language and market.

Between January 2025 and August 2026, Perso Dubbing recorded 386,068 platform projects of every type and status. The June edition mapped the first 316,856 of them by volume; this update follows the ones that were paid for: 66,846 projects and 303,241 dubbed minutes between December 2025 and August 2026, across 2,902 paying creators, and asks what they localize, into which languages, and from where.

386,068
platform projects, all types and statuses (Jan 2025 to Aug 2026)
303,241
paid dubbed minutes (Dec 2025 to Aug 2026)
2,902
paying creators
68
target languages · 1,162 active pairs (all platform projects, Jan 2025 to Aug 2026)
119
billing countries with a paid subscription (all subscription records to Sep 7, 2026)
82.5%
of paid minutes from the top 10% of paying creators
Contents
  1. At a glance
  2. Mid-Year Update (v2.0)
    1. M0
    2. M1
    3. M2
    4. M3
    5. M4
    6. M5
    7. M6
    8. M7
    9. Takeaways
  3. Findings register
  4. June 2026 edition (archived)
  5. Corrections and change log
  6. Report and data downloads
  7. About and how to cite
  8. FAQ
At a glance · three findings from the paid cohort

Where paid AI dubbing usage concentrates: industry, language and plan tier

Perso Dubbing's paid cohort, December 1, 2025 to August 31, 2026: 66,846 paid projects, 303,241 dubbed minutes, 2,902 paying creators. Each finding below carries its own scope line so it can be cited on its own.

Which industries use paid AI dubbing the most?

On Perso Dubbing, December 2025 to August 2026: Education, with 18.8% of paid dubbed minutes; Religion (11.3%), Medical & Health (9.8%), Gaming (9.4%) and Science & Tech (7.2%) follow.

Which industries use paid AI dubbing the most?Education leads with 18.8% of paid dubbed minutes; the top seven named industries hold 65.2%. Share of paid dubbed minutes by industry · Perso Dubbing paid cohort, Dec 1, 2025 to Aug 31, 2026 · denominator: 303,241 paid dubbed minutes · the grey bar includes the taxonomy rows Other (7.1%) and Uncategorized (2.3%) · source: paid-industry-minutes-2026.csv Which industries use paid AI dubbing the most? Education leads with 18.8% of paid dubbed minutes; the top seven named industries hold 65.2%. Education18.8%Religion11.3%Medical & Health9.8%Gaming9.4%Science & Tech7.2%Business & Finance4.7%News4.0%All other categories34.8% Share of paid dubbed minutes by industry · Perso Dubbing paid cohort, Dec 1, 2025 to Aug 31, 2026 · denominator: 303,241 paid dubbed minutesthe grey bar includes the taxonomy rows Other (7.1%) and Uncategorized (2.3%) · source: paid-industry-minutes-2026.csv Perso Dubbing, State of AI Dubbing 2026 (Mid-Year Update, v2.0) · perso.ai/research/state-of-ai-dubbing-2026/ · CC BY 4.0 · Usage on one platform, not global market share.
Reusable chart: SVG · PNG · notes and quote

Counted in minutes rather than projects, long-form verticals rise and short-form verticals fall: Education averages 7.1 minutes per project and Gaming 7.8, while Product Review and Lifestyle average under 2.2. Half of Education's minutes come from Enterprise contracts; Religion is almost entirely self-serve (76.7% on PRO plans). Detail and the full table are in Chapter M3.

Perso Dubbing paid cohort · Dec 1, 2025 to Aug 31, 2026 · denominator: 303,241 paid dubbed minutes · paid-industry-minutes-2026.csv · usage on one platform, not market share.

Which target languages take the most paid dubbing minutes?

On Perso Dubbing, December 2025 to August 2026: English (31.0%), Spanish (11.8%), Portuguese (10.1%) and French (6.8%) take 59.8% of paid dubbed minutes, while paying creators dubbed into 55 target languages.

Which target languages take the most paid dubbing minutes?Four languages take 59.8% of paid dubbed minutes; the other 51 target languages that paying creators used share the remaining 40.2%. Share of paid dubbed minutes by target language · Perso Dubbing paid cohort, Dec 1, 2025 to Aug 31, 2026 · denominator: 303,241 paid dubbed minutes · 55 target languages with at least one paid project and 617 active pairs in this cohort; across all platform projects, Jan 2025 to Aug 2026: 68 languages, 1,162 pairs · source: paid-language-minutes-2026.csv Which target languages take the most paid dubbing minutes? Four languages take 59.8% of paid dubbed minutes; the other 51 target languages that paying creators used share the remaining 40.2%. English31.0%Spanish11.8%Portuguese10.1%French6.8%All other 51 target languages40.2% Share of paid dubbed minutes by target language · Perso Dubbing paid cohort, Dec 1, 2025 to Aug 31, 2026 · denominator: 303,241 paid dubbed minutes55 target languages with at least one paid project and 617 active pairs in this cohort; across all platform projects, Jan 2025 to Aug 2026: 68 languages, 1,162 pairssource: paid-language-minutes-2026.csv Perso Dubbing, State of AI Dubbing 2026 (Mid-Year Update, v2.0) · perso.ai/research/state-of-ai-dubbing-2026/ · CC BY 4.0 · Usage on one platform, not global market share.
Reusable chart: SVG · PNG · notes and quote

Breadth expanded and paid usage stayed concentrated: 34 target languages were added in 2026, and between December 2025 and August 2026 paying creators used 55 target languages out of the 68 seen across all platform projects (January 2025 to August 2026); the 21 languages new since June account for 0.45% of paid minutes between April 29 and August 31, 2026. Some languages attract long content, Turkish above all (11.2 minutes per project). Detail in Chapter M4.

Perso Dubbing paid cohort · Dec 1, 2025 to Aug 31, 2026 · denominator: 303,241 paid dubbed minutes · languages supported and languages used are different counts · paid-language-minutes-2026.csv · usage on one platform, not market share.

How does multilingual use differ between paid and free creators?

On Perso Dubbing, December 2025 to August 2026: 31.9% of paying creators dub into two or more target languages, against 0.3% of free users; among paying creators grouped by the highest plan reached in that window, the share rises from 20.3% on Starter to 63.1% on Enterprise.

How does multilingual use differ between paid and free creators?31.9% of paying creators dub into two or more languages, against 0.3% of free users; by highest plan reached, the share rises with tier. Share of creators using 2+ target languages · same window, Dec 1, 2025 to Aug 31, 2026; paid = credit-ledger plan tier after exclusions; free = free plan, same exclusions · tiers = highest plan reached in the window (Team, n = 14, omitted) · association, not causation · sources: paid-vs-free-profile-2026.csv, paid-multi-language-by-tier-2026.csv How does multilingual use differ between paid and free creators? 31.9% of paying creators dub into two or more languages, against 0.3% of free users; by highest plan reached, the share rises with tier. Paid versus free cohortFree users0.3%Paying creators31.9%Paying creators by highest plan reached in the windowStarter20.3%Creator38.8%PRO49.1%Enterprise63.1% Share of creators using 2+ target languagessame window, Dec 1, 2025 to Aug 31, 2026; paid = credit-ledger plan tier after exclusions; free = free plan, same exclusionstiers = highest plan reached in the window (Team, n = 14, omitted) · association, not causationsources: paid-vs-free-profile-2026.csv, paid-multi-language-by-tier-2026.csv Perso Dubbing, State of AI Dubbing 2026 (Mid-Year Update, v2.0) · perso.ai/research/state-of-ai-dubbing-2026/ · CC BY 4.0 · Usage on one platform, not global market share.
Reusable chart: SVG · PNG · notes and quote

The gap the June edition identified persists on paid data and is associated with plan tier. This is a cross-section: higher tiers permit more languages, and creators who need more languages choose higher tiers. The data does not separate the two and does not show that upgrading causes multilingual use or that multilingual use drives revenue. Detail in Chapter M2.

Same window for both cohorts, Dec 1, 2025 to Aug 31, 2026 · paid = credit-ledger plan tier after exclusions; free = free plan, same exclusions · tiers = highest plan reached in the window; Team (n = 14) omitted · paid-vs-free-profile-2026.csv, paid-multi-language-by-tier-2026.csv · association, not causation.

Also in this update

  1. Concentration: the top 10% of paying creators produce 82.5% of paid dubbed minutes on Perso Dubbing (Dec 2025 to Aug 2026); the largest single workspace is 2.3%, and Enterprise contracts (111 users) account for 23.5% (Chapter M2).
  2. Lip-sync verticals: lip-sync is enabled on 39.9% of paid Religion projects and 36.0% of Medical & Health projects, against 20.3% across all paid projects (Chapter M3).
  3. Countries: Brazil is the largest self-serve billing country by paid minutes, and 57.5% of its minutes target languages other than Portuguese; billing country is the payment location, not the audience (Chapter M5).

What changed since June

  • The unit of analysis moved from project counts to paid dubbed minutes, because usage-based pricing replaced unlimited plans on December 1, 2025 (Chapter M7).
  • Data extended to August 31, 2026: 386,068 platform projects of every type and status, 68 target languages, 1,162 language pairs.
  • The three June findings were re-tested on paid projects: one corrected (Religion dual hub), one retired (Korean ranking in Science & Tech), one confirmed (multi-language gap). Outcomes are in the findings register; the June edition stays online below as an annotated copy, and the June PDF and data files are archived byte-identical under v1/ and data/v1/.
  • 36 data files and a methodology with change log; three reusable charts in the press kit.
Current edition · Mid-Year Update · September 2026 · Version 2.0

State of AI Dubbing 2026, mid-year update: where the paid minutes go

Between January 2025 and August 2026, Perso Dubbing recorded 386,068 platform projects of every type and status. The June edition mapped the first 316,856 of them by volume; this update follows the ones that were paid for: 66,846 projects and 303,241 dubbed minutes between December 2025 and August 2026, across 2,902 paying creators, and asks what they localize, into which languages, and from where.

M0 · What changed since June, and why this update reads differently

Two platform changes shape this update, and both change what the data can and cannot say. On December 1, 2025 Perso Dubbing moved from unlimited plans to usage-based pricing, so project counts before and after that date are not the same unit. On June 11, 2026 the platform stopped enabling the share link by default, which ends the June reading of the "share rate" as a behavioral signal. Both changes, with the figures, are set out in Chapter M7.

So this update changes the unit of analysis. Instead of counting projects, it follows paid dubbed minutes: the length of translated video that a paying creator produced. Minutes do not depend on the pricing model, do not depend on a share toggle, and are the unit competitors and buyers already use.

Everything else stays. The industry taxonomy, the professional-creator rule, the confidence-interval convention and the "within Perso Dubbing's data" scope discipline are unchanged. Where a June finding does not survive the paid lens, this update says so in Chapter M6 and shows both numbers. Where a June figure could not be reproduced from the June raw data, the methodology lists it.

M1 · Platform scale, cumulative

Between January 1, 2025 and August 31, 2026, Perso Dubbing recorded 386,068 platform projects of every type and status (including audio-only and cancelled projects) across 71 source and 68 target languages, forming 1,162 active source-to-target pairs. The June edition counted 316,856 projects, 36 source and 34 target languages and 909 pairs; the language expansion of 2026 added 34 target languages, most of them long-tail (Urdu, Bengali, Telugu, Persian, Marathi, Malayalam and others).

Cumulative, Jan 2025 to Aug 2026
Cumulative, Jan 2025 to Aug 2026Value
Projects386,068
Unique creators172,688
Professional creators (6+ projects)4,290
Single-use creators (exactly 1 project)144,983
Categorized projects (Oct 2025 to Aug 2026)173,048
Source × target languages71 × 68
Active language pairs1,162
Share-link-enabled rate (June: "share rate"), Jan 2025 to Jun 10, 202695.9%
Billing countries with a paid subscription, all subscription records to Sep 7, 2026 (not limited to the data period)119 (68 active)

These are the cumulative figures of the update. Chapters M2 to M5 are about the paying cohort in the usage-based era; Chapter M6 also uses the cumulative and free cohorts, because re-testing the June findings requires the populations the June edition measured.

Reading the two editions together: the June figures of 4,023 professional creators and 2.43 languages per professional creator were computed under a rule the June pipeline did not document; the same rule set that produces 4,290 and 2.39 here gives 3,743 and 2.39 for the June period (methodology, Section 6.4). The June "80+ countries" has no recoverable definition; 119 is the count of billing countries with a paid subscription lifecycle and is not comparable to it. The count runs over every subscription record up to September 7, 2026, including subscriptions that began before January 2025, so it describes the whole customer base and does not correspond to the data period.

Source: headline-statistics-2026.csv, industry-deep-dive-2026.csv, per-language-deep-dive-2026.csv, v1-period-recompute-2026.csv.

M2 · The paying creator

The paid cohort is every project created between December 1, 2025 and August 31, 2026 on a Starter, Creator, PRO, Team or Enterprise plan, after removing multi-account abusers, internal and demo workspaces, and cancelled projects. That is 66,846 projects, 2,902 creators and 2,916 workspaces, and 303,241 dubbed minutes.

Two facts frame the rest of the report.

Paid projects are half the platform's projects and almost nine tenths of its minutes. In the same window, projects with a known plan split 49.8% paid and 50.2% free, but paid projects carry 88.7% of dubbed minutes. Most of that gap is structural: the free plan caps output at about one minute (among free projects with a duration, the 99th percentile of length is 1.02 minutes), which is consistent with free usage as a preview and paid usage as production. The number is reported as context for the cohort definition and is not used as a finding about behavior.

Within the paid cohort, minutes are concentrated. The top 10% of paying creators produced 82.5% of paid minutes; the top 1% produced 35.0%; the bottom half produced 1.3%. Enterprise contracts (111 users) account for 23.5% of paid minutes. Concentration does not mean dependence on a few accounts: the largest single workspace is 2.3% of paid minutes and the five largest together are 8.6%.

Paid vs free, same window and exclusions
Paid vs free, same window and exclusionsPaidFree
Projects66,84667,307
Creators2,90265,568
Minutes per project (mean / median)4.72 / 2.470.67 / 0.70
Projects of 5 minutes or longer (among projects with a duration)22.6%0.0%
Lip-sync enabled20.3%0.1%
Sourced from a YouTube URL12.4%6.9%
Target languages per creator (mean)1.781.00
Creators using 2+ target languages31.9%0.3%
Projects per creator (mean / median)23.0 / 41.0 / 1

Multi-language is a paid behavior, and it scales with the plan. Among paying creators, 31.9% dub into two or more target languages; among free creators, 0.3% do. The share rises with every tier: Starter 20.3%, Creator 38.8%, PRO 49.1%, Enterprise 63.1% (the Team tier, n = 14, is omitted for size; its value is 64.3%). The same ladder shows in mean target languages per creator: 1.29, 1.84, 2.70 and 3.11. The June edition presented the multi-language gap as its third finding. On paid data the gap persists and is associated with plan tier: it runs between plan tiers rather than between hobbyists and professionals, and it widens at each step.

The frontier is still far from the median. 172 paying creators dub into five or more languages, 44 into ten or more, and the median paying creator dubs into one. Tier here is the highest plan a creator reached in the window, so each creator counts once.

Sources: paid-headline-2026.csv, paid-vs-free-profile-2026.csv, paid-concentration-2026.csv, paid-multi-language-adoption-2026.csv, paid-multi-language-by-tier-2026.csv, sensitivity-key-findings-2026.csv.

M3 · Where the minutes go: industry

The June Use Case Map ranked industries by project count. Counted in paid minutes, the order changes and the picture gets sharper: long-form verticals rise, short-form verticals fall.

Industry (paid, Dec 2025 to Aug 2026)
Industry (paid, Dec 2025 to Aug 2026)Paid projectsDubbed minutesShare of paid minutesMinutes per projectLip-syncEnterprise share of minutes
Education8,14756,97718.8%7.0923.7%48.7%
Religion6,82334,32011.3%5.0439.9%10.0%
Medical & Health5,38829,7709.8%5.5836.0%50.1%
Gaming3,71828,5529.4%7.778.2%27.3%
Science & Tech4,02721,8897.2%5.5014.8%18.8%
Business & Finance3,34414,1874.7%4.3531.0%5.1%
News1,94212,0724.0%6.5014.9%4.1%

Education is the largest paid vertical by minutes, and half of it is contract volume. Education carries 18.8% of paid minutes with 7.1 minutes per project, the second-longest average among named verticals after Gaming. 48.7% of Education minutes come from Enterprise contracts, second only to Medical & Health (50.1%). Education's target mix by minutes is English 43.7%, Portuguese 9.4%, Spanish 7.7%.

Religion and Medical are the lip-sync verticals. Lip-sync is enabled on 39.9% of paid Religion projects and 36.0% of Medical & Health projects, against 20.3% across the paid cohort and 8.2% in Gaming. Both verticals put a speaking person on screen. Their plan mix differs: Religion is self-serve (76.7% of its minutes on PRO plans), while half of Medical & Health minutes come from Enterprise contracts (50.1%), so lip-sync use does not follow the contract split. Religion's target mix by minutes is English 18.1%, Spanish 17.1%, Chinese 12.2%.

Gaming is the long-form vertical. Gaming projects average 7.77 minutes, the longest of any industry, with 27.3% of minutes on Enterprise contracts. Its target mix is English 25.9%, Spanish 13.1%, Russian 8.8%.

Short-form verticals that were among the larger verticals by project count (Product Review, Lifestyle) average under 2.2 minutes per paid project and together hold under 4% of paid minutes. Counting minutes rather than projects is what moves them down.

Cells in the industry-by-language map are flagged in the long-format file where they hold fewer than 300 dubbed minutes, and flagged cells are not used for findings.

Sources: paid-industry-minutes-2026.csv, paid-tier-mix-by-industry-2026.csv, paid-usecase-map-minutes-2026.csv, paid-production-signals-by-industry-2026.csv.

M4 · Target-language economics

English is the destination for 31.0% of paid minutes. Spanish (11.8%), Portuguese (10.1%) and French (6.8%) follow, and the top four languages together take 59.8% of paid minutes. The 2026 language expansion took the number of target languages seen in use across all platform projects to 68, up from the June edition's 34. Between April 29 and August 31, paying creators used 55 of those 68; 21 of the 55 were new since June, and they account for 0.45% of the 95,458 paid minutes in that period. Breadth expanded; paid-plan usage stayed concentrated.

Target language (paid)
Target language (paid)Paid projectsDubbed minutesShare of paid minutesMinutes per projectProjects of 20+ minutes
English19,55794,10931.0%5.307.3%
Spanish8,89035,89611.8%4.173.6%
Portuguese6,11130,62210.1%5.104.9%
French5,84920,6786.8%3.572.3%
Korean2,75612,9814.3%4.914.7%
Chinese2,17012,2564.0%5.7910.0%
Japanese2,58011,3573.7%4.465.3%
German2,3689,1643.0%3.913.8%
Italian2,2878,4892.8%3.742.5%
Russian1,7178,4602.8%5.013.7%
Turkish6537,1552.4%11.2017.1%

Some languages attract long content. Turkish is the clearest case: 653 paid projects but 7,155 minutes, 11.2 minutes per project, and 17.1% of projects at 20 minutes or longer. 43.8% of Turkish-target minutes are Medical & Health. Arabic (756 projects, 6.71 minutes per project) and Chinese (5.79 minutes, 10.0% of projects at 20 minutes or longer, led by Religion at 34.2% of Chinese-target minutes) are the next longest among languages above the publication guardrail. French, by contrast, is a short-form destination: 3.57 minutes per project and 2.3% at 20 minutes or longer.

A note on labels: with the April 29 export the platform's labels for three languages switched to regional variants (English (US), Spanish (Mexico), Portuguese (Brazil)). This update collapses them to the base language throughout so that the June and September figures compare; the raw label counts are listed in paid-language-minutes-2026.csv.

Contract flows and self-serve flows are different maps. Measured across all paid tiers, the largest single source-to-target flow is Korean to English (50,892 minutes, 16.8% of paid minutes). 76.6% of those minutes come from Enterprise contracts. Among self-serve plans only, the leading flows are English to Portuguese (19,957 minutes), English to Spanish, English to French and Portuguese to Spanish, and Korean to English ranks fifth. Contract flows of long-form catalogue content and self-serve flows from individual creators are two different patterns of use, and this update reports them separately rather than as one trend.

Sources: paid-language-minutes-2026.csv, paid-new-languages-2026.csv, paid-language-pairs-2026.csv, paid-language-pairs-by-tier-2026.csv, paid-largest-flow-composition-2026.csv, sensitivity-key-findings-2026.csv.

M5 · Who pays, and from where

Enterprise contracts are invoiced outside the payment platform and carry no country, so this chapter covers self-serve plans only. Self-serve plans hold 59,638 paid projects and 231,910 minutes, 76.5% of paid minutes. A billing country is available for 90.7% of self-serve paying creators through their payment record, and the country tables cover that matched subset: 2,542 creators, 53,295 projects and 211,381 minutes, which is 69.7% of all paid minutes. Countries are shown where at least 10 creators and 300 minutes are present (35 countries); the remaining 72 countries are pooled, and the unmatched self-serve and enterprise residuals are explicit rows.

Billing country (self-serve paid)
Billing country (self-serve paid)CreatorsDubbed minutesShare of matched self-serve minutesShare of all paid minutesTop target languages by minutesTop industry
Brazil42250,85424.1%16.8%Portuguese 42.5%, Spanish 19.4%, English 12.2%Religion 26.6%
South Korea31625,19811.9%8.3%English 35.4%, Korean 29.7%, Chinese 14.6%Education 17.7%
United States36118,8628.9%6.2%Spanish 22.6%, English 14.0%, Chinese 6.5%Product Review 17.6%
France8410,9015.2%3.6%French 82.9%, English 10.8%, Chinese 4.4%Education 27.5%
Canada588,7964.2%2.9%English 41.8%, Spanish 26.0%, Russian 7.8%Gaming 67.4%
Germany1018,5604.1%2.8%Russian 21.5%, German 16.9%, English 15.4%Gaming 29.1%
Other 29 countries above the guardrailsee paid-country-profile-2026.csv
72 countries below the guardrail (pooled)28921,15110.0%7.0%
Self-serve, country unmatched26120,5296.8%
Enterprise contracts, country not available11171,33123.5%

Brazil is the largest self-serve billing country by minutes. Creators billed in Brazil produced 24.1% of matched self-serve minutes, and 57.5% of those minutes target languages other than Portuguese, led by Spanish (19.4%) and English (12.2%). Religion is the leading vertical among them (26.6% of minutes). Where the dubbed videos are distributed is not observed.

Target mixes differ sharply by billing country. Creators billed in France direct 82.9% of their dubbed minutes into French, and creators billed in Thailand 75.0% into Thai. Creators billed in the United States direct more minutes into Spanish (22.6%) than into English (14.0%), and Product Review is their top vertical. The data records the billing country and the target language, not the source market of the content or the audience it reaches, so these rows describe what was produced and do not measure import or export demand.

Language breadth per creator is similar across the largest billing countries. Mean target languages per creator run from 1.4 to 2.0 among the six largest self-serve billing countries. None of them stands out as unusually multilingual once the average is taken per creator rather than per project.

Billing country is where the payment method is registered; it does not locate the audience. Country shares of all paid minutes are lower bounds, because 30.3% of paid minutes have no country.

Sources: paid-country-profile-2026.csv, paid-country-language-long-2026.csv.

M6 · Revisiting the June findings

The June edition promoted three findings. Re-run on the paid cohort with the same definitions and confidence-interval convention, one is confirmed, one is retired, and one is corrected. All three are kept in the record.

Finding 1 (June): "Religion has a dual hub, English ≈ Portuguese." Corrected.

On the cumulative categorized data the dual hub is still visible: within Religion, English 24.3% and Portuguese 21.7% (n = 12,174, CI ±0.8 and ±0.7 points). On paid Religion projects it disappears: English 27.8% (±1.1), Spanish 14.8% (±0.8), Portuguese 4.6% (±0.5), n = 6,823.

The difference sits in the free tier, as far as the data can show. In the free cohort of this update (December 2025 to August 2026), 1,467 free accounts created exactly one Portuguese-target Religion project each and almost nothing else: across the whole window these accounts averaged 1.27 projects, a mean lifted by a single account with 352. The June window itself (October 2025 to April 2026) can be split by plan only from December 1, 2025, when the credit ledger begins. In that part of the window, 924 of 1,632 free-tier Religion projects (56.6%) targeted Portuguese, each from an account with no other Portuguese-target Religion project (922 of those 924 accounts created nothing else at all), against 8.6% of the 2,529 paid-tier Religion projects; the 1,975 Religion projects of October and November 2025 predate the ledger and cannot be split. The June figure was computed on all projects together, so this update cannot state its cause for those two months; for the five months it can test (December 2025 to April 2026), the Portuguese share sits in the free tier. Paying creators in the Religion category localize into English, Spanish and Chinese. The paid figures hold when inherited-tier projects are excluded (English 35.8%, Portuguese 8.5%) and when the transition month is excluded (27.5% and 4.2%).

Finding 2 (June): "Korean is the structural #2 target in Science & Tech." Retired.

On the cumulative categorized data the June ranking is a tie within the interval: Korean 9.8% and Spanish 9.6% (n = 9,282, CI ±0.6 each). On paid Science & Tech projects, Korean is the fifth target language by project count (7.0%, ±0.8), behind English (30.2%), Spanish (10.4%), French and Italian, and sixth by minutes. Within Korean-target paid projects, Education (17.3%) and Science & Tech (10.2%) remain the leading verticals, so the narrower observation that knowledge content dominates inbound localization into that language still holds. The ranking claim does not. The result supports the June caution that the pattern might reflect user acquisition rather than demand, although single-platform data cannot separate the two. This update does not replace the finding with another single-language story.

Finding 3 (June): "The multi-language adoption gap." Confirmed: the gap persists and is associated with plan tier.

Cumulative professional creators still show a heavy tail: median one target language, mean 2.39, 476 creators at five or more, 148 at ten or more, maximum 33. The top 1% by language count (n = 43, one creator per workspace) average 21.3 target languages. Chapter M2 adds the plan-tier view: the share of creators using two or more languages rises across the plan ladder when creators are grouped by the highest plan reached in the window, from 20.3% on Starter to 63.1% on Enterprise (Team, n = 14, omitted as in Chapter M2). This is an association in a cross-section; the data does not show that upgrading causes multi-language use, or that multi-language use drives revenue.

A note on the June figure: the June edition stated that its top 1% cohort (n = 47) averaged 15 target languages. In the published June data file, 15 is the minimum of that cohort and 20.3 is the average. The September figure of 21.3 (top 1% by target-language count, one creator per workspace) is therefore close to flat against June.

Sources: v1-findings-retest-2026.csv (including the free-cohort Religion rows and the full paid Science & Tech target ranking), multi-language-adoption-2026.csv, top1pct-cohort-anonymized-2026.csv, sensitivity-key-findings-2026.csv.

M7 · Methodology and limitations, in brief

Full methodology, definitions and the change log are in data/methodology-2026.md (v2.0). The points a reader needs before citing this update:

Two platform changes that shape the data

First, Perso Dubbing moved from unlimited plans to usage-based pricing on December 1, 2025, and the credit ledger that records which plan paid for each project starts on the same day. Project counts before and after that date are not the same unit: an unlimited plan invites experiments, a usage-based plan does not. Monthly output comparisons across that date do not hold (the monthly series is published in platform-monthly-minutes-2026.csv and discussed in the methodology, Section 6.3), and this update reports no growth rate across it.

Second, on June 11, 2026 the platform stopped enabling the share link by default. The daily share-link-enabled rate was 97.3% on June 10, 57.8% on the day of the change, and 12.4% from June 12 to August 31 (13.0% for the rest of June, 13.3% in July, 11.1% in August; share-rate-daily-2026.csv). The June edition called this metric "share rate" and read its 96% level as a behavioral fingerprint of dubbing as a distribution act. This update does not carry that reading forward. The metric records whether a project had a share link enabled, and before June 11 that was the default state of every project; the data does not show whether the creator opened, sent or published the link. The figure is kept as a descriptive statistic on both sides of the change and published in full: 95.9% of projects through June 10, 2026, and 12.4% from June 12 to August 31. Neither figure is used as a finding, and the two are not comparable, because the second measures the new default rather than a choice.

  • Two sources, one pipeline. Project rows come from two complete platform exports (January 1, 2025 to April 28, 2026, and April 29 to August 31, 2026). Plan tier and credits come from the platform's credit ledger; billing country from the payment platform; abuse and internal-account flags from platform records. Every published file is produced by a deterministic script chain; running it twice gives byte-identical files.
  • June reproduced. Re-running the June period through the v2 pipeline reproduces 316,856 projects, 112,797 categorized projects, 909 language pairs and the 95.8% share-link-enabled rate exactly. Three June creator counts (4,023 professional creators, 115,439 single-use creators, 143,805 professional projects) do not reproduce under the documented rule (3,743, 114,573 and 145,596); all three derive from one per-account count, so an undocumented June filter is the likely explanation; the June pipeline was not retained and the exact cause cannot be recovered. This update states its rule and the recomputed cumulative figures.
  • Paid cohort rules. Plan tier is taken from the credit ledger at the time of use. Lip-sync and multi-language child projects are charged on the parent and inherit the creator's tier for that month; they are 35.5% of paid projects and 26.5% of paid minutes, and every headline is also reported without them. Free-tier projects, multi-account abusers, internal and demo workspaces, and cancelled projects are excluded.
  • Minutes. Dubbed minutes are the translated-video length. 96.0% of paid projects carry a duration; audio-separation and transcription projects do not, and averages use only projects with a duration.
  • December 2025 is a transition month. Legacy balances were consumed after the pricing change; the month holds 30.3% of paid minutes in the window. All headline figures are reported with and without it.
  • What this data cannot say. It covers Perso Dubbing's paying customers and is not an estimate for the AI dubbing market. Billing country is neither the audience country nor the source market of the content. Contract volume is concentrated in a small number of accounts and is reported separately from self-serve behavior. No year-over-year growth rate is reported.

Three things to take away from the mid-year update

  1. Measure paid usage in minutes. Once trial output is removed, paid-plan dubbing usage on Perso Dubbing is concentrated, long-form and vertical: Education, Religion, Medical and Gaming hold 49.3% of paid minutes, and the top 10% of paying creators produce 82.5% of them. Within this data, minutes per vertical describe paid-plan usage better than project counts do.
  2. The multi-language gap is a plan-tier gap. Grouping each paying creator by the highest plan reached in the window, two-or-more-language adoption rises from 20.3% on Starter to 63.1% on Enterprise (Team, n = 14, omitted for size). The gap the June edition identified persists, and it is associated with plan tier. This is a cross-section: higher tiers permit more languages, and creators who need more languages choose higher tiers. The data does not separate the two, and it does not show that upgrading causes multi-language use.
  3. Free usage and paid usage are different maps. Within Religion, Portuguese takes 4.6% of paid projects (December 2025 to August 2026, n = 6,823) against 21.7% of all categorized projects (October 2025 to August 2026, n = 12,174). In the free cohort of the same paid window, 1,467 accounts created one Portuguese-target Religion project each. Within Perso Dubbing's data, a figure that mixes free and paid usage describes a different population from one that counts paid usage alone, and readers should check which of the two a figure describes before comparing it with anything else.

Full methodology, definitions and change log: data/methodology-2026.md (v2.0). Every figure above appears in a public data file; the file is named under each chapter.

Findings register · updated with every edition

Every finding this report has published, and its current status

The register is the running record of the report. A finding enters when an edition publishes it and keeps its row afterwards; later editions re-test it and record the outcome. Status values: Confirmed, Corrected, Retired, Withdrawn, New.

Findings register
IDFindingFirst publishedLatest editionStatusLatest figureData file
F1Religion target-language mixJune 2026Sep 2026CorrectedPaid Religion (Dec 2025 to Aug 2026): English 27.8%, Spanish 14.8%, Portuguese 4.6% (n = 6,823); cumulative categorized (Oct 2025 to Aug 2026): Portuguese 21.7% (n = 12,174). Free cohort (Dec 2025 to Aug 2026): 1,467 accounts with one Portuguese-target Religion project each. Tier-recorded part of the June window (Dec 2025 to Apr 2026): free-tier Religion projects targeted Portuguese 56.6% vs 8.6% on paid tiers; Oct to Nov 2025 cannot be split.v1-findings-retest-2026.csv
F2Korean-target ranking in Science & TechJune 2026Sep 2026RetiredKorean ranks fifth on paid Science & Tech projects (7.0%); cumulative data shows a tie with Spanish (9.8% vs 9.6%).v1-findings-retest-2026.csv
F3Multi-language adoption gapJune 2026Sep 2026Confirmed31.9% of paying creators use 2+ target languages vs 0.3% of free users; the top 1% of professional creators by target-language count, one creator per workspace, average 21.3 languages (n = 43).paid-multi-language-by-tier-2026.csv
F4Share-link-enabled rate (June: "share rate") as a distribution signalJune 2026Sep 2026Withdrawn as a behavioral signal95.9% of projects had a share link enabled through June 10, 2026, when that was the default; the default changed on June 11, 2026 (daily rate 97.3% → 57.8%, then 12.4% from June 12 to August 31). The June reading that videos were shared immediately is withdrawn: the data does not record sharing.share-rate-daily-2026.csv
F5Top 1% average target languagesJune 2026Sep 2026CorrectedJune: 20.3 (n = 47; the text said 15, which was the minimum). September: 21.3 (n = 43; top 1% by target-language count, one creator per workspace).v1-period-recompute-2026.csv
N1Paid-minute concentrationSep 2026Sep 2026NewTop 10% of paying creators = 82.5% of paid minutes; top 1% = 35.0%; largest single workspace 2.3%.paid-concentration-2026.csv
N2Plan-tier ladderSep 2026Sep 2026NewCreators grouped by the highest plan reached in the window, 2+ target languages: Starter 20.3%, Creator 38.8%, PRO 49.1%, Enterprise 63.1% (Team 64.3%, n = 14).paid-multi-language-by-tier-2026.csv
N3Industry economicsSep 2026Sep 2026NewEducation 18.8% of paid minutes at 7.1 min/project; Religion 39.9% and Medical 36.0% lip-sync; Gaming 7.77 min/project.paid-industry-minutes-2026.csv
N4Language economicsSep 2026Sep 2026NewEnglish 31.0% of paid minutes; top four languages 59.8%; Turkish 11.2 min/project; 21 new languages = 0.45% of minutes (Apr 29 to Aug 31).paid-language-minutes-2026.csv
N5Self-serve marketsSep 2026Sep 2026NewBrazil 24.1% of matched self-serve minutes, 57.5% targeting languages other than Portuguese; France 82.9% into French.paid-country-profile-2026.csv
N6Contract vs self-serve flowsSep 2026Sep 2026NewKorean→English is the largest paid flow (50,892 min) but 76.6% enterprise; among self-serve plans English→Portuguese leads (19,957 min).paid-largest-flow-composition-2026.csv
Archived edition · June 4, 2026 · Version 1.0

The June 2026 edition (annotated copy)

The June text is kept here so that citations made between June and September keep resolving. This copy is annotated: three finding headings are relabeled and carry notices from the Mid-Year Update, superseded labels are added, one table cell is annotated, three passages carry notices (the "96% shared" paragraph, the "How these three findings connect" paragraph and the three closing takeaways), headings are demoted one level, and every annotation is listed in the change log. The June PDF and the June data files are archived byte-identical at v1/state-of-ai-dubbing-2026-v1.pdf and data/v1/. The archived page at v1/ carries the June body text byte-identical to the version published in June, with archival changes around it: an archive banner, a noindex tag, the title and social description marked as archived, the structured-data blocks removed so that the archive does not re-declare the current edition's identifiers, the download links repointed to the archived files, the byline and PDF page count corrected, and the placeholder DOI removed from the meta tags and footer.

v1.0 · archivedOpen the June 2026 edition (Four Layers, the three June findings, the Use Case Map, methodology and appendix)EXPAND ▾COLLAPSE ▴

June 2026 edition (v1.0)

What localization was to the early internet's text era,
AI Dubbing is to the post-AI video era — not a step in production,
but the distribution layer itself.
— Editorial framing of *State of AI Dubbing 2026*
The AI Media Stack

Four Layers — and Why AI Dubbing Sits in a Different One

Mainstream coverage often groups AI Dubbing together with voice cloning and avatar generation. We propose framing them as different layers of the AI media stack, doing different work at different stages. AI Dubbing's defining feature, in this framing, is that the output operates as a distribution event rather than a creation-stage asset. This 4-layer separation is editorial: voice cloning tools (including ElevenLabs Voice Lab) also offer dubbing features. Our category distinction emphasizes distribution-stage workflow over creation-stage assets — a framing we find useful for understanding where the AI media stack is heading, not a settled industry taxonomy.

Layer 1
Voice Cloning
ElevenLabs · Resemble · PlayHT
Output: a synthetic voice. The asset is the voice itself.
Creation
Layer 2
Avatar Generation
HeyGen · Synthesia · D-ID
Output: a video featuring a synthetic person. The asset is the avatar.
Creation
Layer 3
Text Translation
Google Translate · DeepL
Output: translated text. The asset is a file used in pre-distribution workflows.
Pre-distribution
Layer 4 — This Category
AI Dubbing
Perso Dubbing · category peers
Output: a video that exists in multiple language markets simultaneously. The "asset" is a shipment.
Distribution
Voice clones and avatars are assets, produced once and reused many times. Translated subtitles sit as files in a production pipeline.
A dubbed video is something different — it ships the moment it's produced.

Share rate is the behavioral signal we use as a categorical fingerprint. Among Perso Dubbing's 316,856 projects, 96% of dubbed videos were shared immediately — a pattern that, within Perso Dubbing's data, distinguishes dubbing workflows from creation-stage outputs. Dubbed videos appear to be created with downstream distribution in mind, not as standalone assets.

Mid-Year Update, September 2026: this figure is the share of projects with a share link enabled (95.9%, January 2025 to June 10, 2026), which was the platform default for every project at the time. The data does not record whether a video was shared, so the behavioral reading in this paragraph is withdrawn. Findings register, F4.
Executive Summary

What the Cross-Tabulation Revealed

All findings are within Perso Dubbing's professional creator cohort (n = 4,023). Each connects to a macro narrative the global press already covers — so the data lands as confirmation of a structural shift, not as a curiosity from a single platform.

Superseded by the Mid-Year Update (September 2026); see the findings register. How these three findings connect (June 2026): AI dubbing is not a single global market running on one default workflow. The findings below describe a distribution layer where industry-specific patterns coexist at scale. Religion concentrates in a Portuguese–English dual hub. Sci/tech extends into a Korean language frontier that mirrors K-Content's broader spillover. Across verticals, the most active creators on Perso Dubbing dub into 15 target languages, while the typical creator stays at one. Read together, the findings describe a distribution layer that is multi-polar, multi-vertical, and multi-language at once.

Finding 01 · Religion
Superseded by the Mid-Year Update (September 2026); see the findings register
Finding 01 (June 2026): Religion's Dual Hub. Corrected in the Mid-Year Update.
Mid-Year Update, September 2026: on the extended cumulative data the Portuguese share of Religion is 21.7% (n = 12,174), but on paid projects it is 4.6% (n = 6,823). In the free cohort (December 2025 to August 2026), 1,467 accounts created one Portuguese-target Religion project each and no other project of that kind. In the part of the June window where a plan tier is recorded (December 2025 to April 2026), 924 of 1,632 free-tier Religion projects (56.6%) targeted Portuguese, each from an account with no other Portuguese-target Religion project, against 8.6% on paid tiers; October and November 2025 predate the credit ledger and cannot be split. Paying creators in Religion localize into English, Spanish and Chinese. Findings register · M6.

Statistical note: The 25.6% / 25.2% gap is within ±1.0–1.2%p at 95% confidence interval (n=6,229). We do not claim Portuguese is statistically distinguishable from English in this cohort; we frame Portuguese as reaching English-parity at scale within Perso Dubbing's religion projects. The "Dual Hub" headline describes magnitude, not a statistical lead.

Religion target languageShare within Perso Dubbing's religion projects
English25.6%
Portuguese25.2%
Spanish13.8%
Hindi9.4%
Other (28 langs)26.0%

n = 6,229 categorized projects within Perso Dubbing's religion cohort, Oct 2025 – Apr 2026. CI ±1.0–1.2%p at 95%.

"Among Perso Dubbing's religion-category projects, English (25.6%) and Portuguese (25.2%) form a near-equal dual hub. Brazilian Portuguese faith outreach matches anglophone faith content in scale within Perso Dubbing's data."
Why this lands globally Pew Research Center has documented for over a decade that Latin America hosts the world's largest Catholic population and one of the fastest-growing Evangelical communities. Brazil alone holds ~210M people. While Spanish-language religious media (e.g., Univision, Telemundo) is well established, Portuguese-target faith content parity at Perso Dubbing's scale is less covered in mainstream tech analysis — and Perso Dubbing's data shows Portuguese is at near-equal scale with English within its religion cohort.
So What
Anglophone-default budgeting may underweight Portuguese parity for religion content within Perso Dubbing's data. The next 12–24 months may see purpose-built Brazilian Portuguese faith dubbing infrastructure emerge as a distinct vertical, rather than as a localization sub-tier — though this projection extends from Perso Dubbing's cohort to broader market trends without external corroboration.
Finding 02 · K-Content Spillover
Superseded by the Mid-Year Update (September 2026); see the findings register
Finding 02 (June 2026): Korean-target ranking in Science & Tech. Retired in the Mid-Year Update.
Mid-Year Update, September 2026: on paid Science & Tech projects Korean ranks fifth by project count (7.0%); on the extended cumulative data Korean (9.8%) and Spanish (9.6%) are tied within the confidence interval. The June ranking did not hold. Findings register · M6.
⚠ Equal-Weight Acknowledgment

Two explanations for this finding are equally plausible, and we cannot adjudicate between them from single-platform data alone:

  1. (A) K-Content cultural spillover — international audiences trained by K-pop/K-drama may now demand Korean-language knowledge content.
  2. (B) Perso Dubbing's user-acquisition footprint in Korea — elevated Korean-target demand within our dataset may reflect our platform's user mix more than a broader market shift.

We present this finding as a pattern consistent with K-Content's spillover, not as proof of it. External validation across non-Perso-AI datasets would be required to distinguish (A) from (B). This caveat applies to the finding's magnitude, not its existence within Perso Dubbing's data.

Sci/Tech target languageShare within Perso Dubbing's sci/tech projects
English22.0%
Korean12.5%
Spanish8.9%
Japanese6.5%
German5.8%

n = 6,160 sci/tech projects within Perso Dubbing's data, Oct 2025 – Apr 2026.

Korean-target on Perso DubbingShare
Science & Tech16.0%
Education13.6%
Animation10.2%
Knowledge verticals combined~30%

n = 4,822 Korean-target projects within Perso Dubbing's data.

"Among Perso Dubbing's sci/tech projects (n=6,160), Korean is the #2 target language at 12.5% — with a 3.6-point gap to #3 Spanish. Within Perso Dubbing's Korean-target dubbing, knowledge verticals account for ~30%. This pattern is consistent with K-Content's broader cultural footprint extending into knowledge consumption, though direct causality cannot be established from single-platform data alone."
Why this lands globally K-pop, K-drama, and Korean cinema's mainstreaming over the past five years (BTS, Squid Game, Parasite, BLACKPINK) is one of the most-covered cultural phenomena in global media. International audiences who started with K-entertainment may now be demanding Korean-language content in adjacent verticals — science, technology, education. Perso Dubbing's data shows this pattern quantitatively. We note an alternative explanation: Perso Dubbing's user-acquisition footprint in Korea may itself contribute to elevated Korean-target demand within the dataset. We cannot adjudicate between these explanations from single-platform data alone, and present this finding as a pattern consistent with — not proof of — broader K-Content spillover.
So What
If K-Content's cultural footprint is in fact extending into knowledge-content distribution, Korean may become a structural #2 in dubbing verticals beyond entertainment. Inside Perso Dubbing's data, sci/tech and education tools optimized only for English-Spanish-Chinese miss a structural #2 — though external validation from non-Perso-AI datasets would strengthen this conclusion.
Finding 03 · The Frontier
Superseded by the Mid-Year Update (September 2026); see the findings register
Finding 03 (June 2026): The Multi-Language Adoption Gap. Confirmed in the Mid-Year Update.
Correction: the June cohort's top 1% (n = 47) averaged 20.3 target languages; 15 was the cohort minimum. The Mid-Year figure, for the top 1% by target-language count with one creator per workspace, is 21.3 (n = 43). Findings register · M6.
Perso Dubbing's pro creators (n=4,023)Target languages used
Median creator1 language
Average2.43 (heavy-tail)
Top 5%8
Top 1% (n = 47 creators)15 (cohort minimum; average 20.3, see notice)
Maximum (single creator)33

Among 4,023 professional creators on Perso Dubbing; distribution is heavy-tailed (median 1, average 2.43). 484 creators dub into 5+ languages; 143 into 10+. Top 1% is a small sub-sample (n=47) — read as directional signal, not population estimate.

"Among Perso Dubbing's 4,023 professional creators, the median dubs into 1 language; the average is 2.43, reflecting a heavy-tailed distribution. The top 1% — a sub-sample of 47 power creators — averages 15 languages. The infrastructure supports 33. The gap between median and top-decile creators points to where the expansion-revenue opportunity sits in multi-language adoption."
Why this lands globally Creator economy and SaaS analysts have documented for years that LTV expansion comes from feature-adoption gaps, not net-new acquisition. Lenny Rachitsky, a16z's Builders' Guide, and Bessemer's State of the Cloud all frame this as the expansion-revenue thesis. Perso Dubbing's data shows the same heavy-tailed distribution shape: most creators stay at 1 language (the median), a smaller cohort expands to 5–10, and a narrow top-decile reaches 15+.
So What
The benchmark for power-tier creators on Perso Dubbing is 6+ languages, not 1. For tools, this suggests the next category fight may be the language-expansion onramp — making the move from 2 → 6 → 15 languages frictionless. This frontier is arguably more useful than the "AI voice quality" arguments dominating current AI media coverage, though external validation across other platforms would help establish whether the heavy-tail distribution shape is structural to AI dubbing or specific to Perso Dubbing's creator mix.
The Hero Chart

The Use Case Map

Industry × Target Language cross-tabulation of 112,797 categorized professional projects on Perso Dubbing. Color intensity = % of industry's total targeting that language. Across Perso Dubbing's data, every industry has a distinct shape.

EN
HI
PT
ES
FR
ID
KO
JA
RU
ZH
Education
30.4
3.5
10.4
11.4
4.2
2.4
5.3
4.0
2.0
4.7
Animation
15.5
31.5
16.3
3.0
2.5
11.1
1.8
1.5
2.5
3.0
Film & Drama
17.6
34.9
4.5
3.5
2.5
11.0
2.0
3.5
3.0
2.5
Gaming
22.4
4.5
10.3
8.3
5.5
2.8
2.5
3.5
10.5
2.0
Religion
25.6
3.8
25.2
13.8
2.5
3.5
2.0
2.5
1.5
2.0
Science & Tech
22.0
2.5
5.5
8.9
3.5
2.5
12.5
6.5
3.0
3.5
Medical & Health
29.1
2.5
12.0
11.1
3.5
2.0
3.0
10.5
2.5
4.5
Business & Finance
32.1
3.0
13.5
13.9
3.5
10.8
3.0
3.5
2.0
4.5
Talk & Interview
28.3
3.5
19.5
10.5
3.0
2.5
2.5
10.6
2.5
3.0
Entertainment & Doc
19.0
14.5
10.0
5.5
15.5
3.5
3.0
2.5
2.5
2.0
% target share within Perso Dubbing's industry data:
1% → 35%+
Per-Industry Deep-Dive

Each Industry's Globalization Story

Among Perso Dubbing's categorized projects, the target-language mix varies sharply across industries. Top 6 industries by share.

Education · 11.0%
Education
n = 12,446 categorized projects
  • English30.4%
  • Spanish11.4%
  • Portuguese10.4%
Education uses 34 unique target languages — the most language-diverse industry within Perso Dubbing's data.
Religion · 5.5%
Religion
n = 6,229 categorized projects
  • English25.6%
  • Portuguese25.2%
  • Spanish13.8%
English-Portuguese near-equal dual hub within Perso Dubbing's data — Brazilian Portuguese faith outreach matches anglophone faith content in scale.
Science & Tech · 5.5%
Science & Technology
n = 6,160 categorized projects
  • English22.0%
  • Korean12.5%
  • Spanish8.9%
Within Perso Dubbing's sci/tech cohort, Korean ranks structural #2 — ahead of Spanish, the world's 4th-most-spoken language.
Medical & Health · 5.2%
Medical & Health
n = 5,835 categorized projects
  • English29.1%
  • Portuguese12.0%
  • Spanish11.1%
Within Perso Dubbing's medical projects, English, Portuguese, and Spanish dominate — concentrated localization for health content across the Americas.
Business & Finance · 4.9%
Business & Finance
n = 5,545 categorized projects
  • English32.1%
  • Spanish13.9%
  • Portuguese13.5%
Most English-concentrated industry within Perso Dubbing's data (32.1%), reflecting global business communication's English default.
Gaming · 6.7%
Gaming
n = 7,519 categorized projects
  • English22.4%
  • Portuguese10.3%
  • Russian10.5%
Within Perso Dubbing's gaming cohort, Russian (10.5%) and German (6.2%) collectively form the most European-target-skewed vertical.
Per-Language Deep-Dive

Each Target Market's Specialization

Inverting the Use Case Map: within Perso Dubbing's data, each target language market shows distinct industry concentration. Top 6 markets shown.

English-target on Perso Dubbing
English → Education-led, Diverse
n = 28,050 categorized projects
  • Education13.5%
  • Business & Finance6.3%
  • Medical & Health6.1%
Most diverse target market in Perso Dubbing's data — no single industry exceeds 14%. English-target is a horizontal market, not vertical.
Portuguese-target on Perso Dubbing
Brazil → Multi-Vertical (No Single Dominator)
n = 13,135 categorized projects
  • Animation12.9%
  • Religion12.0%
  • Education9.9%
Among Perso Dubbing's Brazilian Portuguese-target dubbing, no single industry exceeds 13% — the most balanced multi-vertical target market within Perso Dubbing's data.
Korean-target on Perso Dubbing
Korea → Knowledge Verticals (Sci/Tech + Education)
n = 4,822 categorized projects
  • Science & Tech16.0%
  • Education13.6%
  • Animation10.2%
Within Perso Dubbing's Korean-target dubbing, knowledge verticals (sci/tech + education) account for ~30% — the K-Content spillover into knowledge consumption captured quantitatively.
Spanish-target on Perso Dubbing
Spanish → Education + Religion (LATAM Pattern)
n = 10,730 categorized projects
  • Education13.3%
  • Religion8.0%
  • Business & Finance7.2%
Education and Religion together account for >21% of Perso Dubbing's Spanish-target dubbing — Latin American knowledge + faith consumption pattern.
Japanese-target on Perso Dubbing
Japan → Medical + Education
n = 3,367 categorized projects
  • Medical & Health16.0%
  • Education14.8%
  • Gaming11.0%
Highest medical concentration among major target markets in Perso Dubbing's data — patient/health education infrastructure visible.
French-target on Perso Dubbing
France → Documentary + Education
n = 6,482 categorized projects
  • Entertainment & Doc13.9%
  • Education13.2%
  • Science & Tech10.0%
Within Perso Dubbing's French-target dubbing, documentary leads — consistent with France's strong documentary tradition.
The Frontier

The Multi-Language Adoption Gap

Looking at Perso Dubbing's data, the distribution is heavy-tailed: median 1 language, average 2.43, top 1% (n=47) at 15. The directional gap between median and top-decile creators points to where the expansion-revenue opportunity sits in multi-language adoption.

1 → 2.43 → 15
Among Perso Dubbing's 4,023 professional creators, the median dubs into 1 language; the average is 2.43 (heavy-tail distribution); the top 1% — a small sub-sample of 47 creators — averages 15 languages. One creator dubs into 33. Read as directional signal, not population estimate.
4,023
Pro creators
1
Median langs
484
5+ languages
143
10+ languages
47
Top 1% sub-sample
96%
Share rate
Industry Implications

Implications by Audience

Implications below answer "so what" for the audiences that act on it. Implications for media companies, technology investors, and creators — based on patterns within Perso Dubbing's data.

— Media
For Media Companies & Streaming Platforms
  • Localization budgets may be mis-aligned with use-case-specific demand. Within Perso Dubbing's data, allocating dubbing budgets by market GDP overlooks vertical-language patterns — Religion shows Portuguese parity with English; Sci/Tech shows Korean weight above Spanish.
  • Single-market content strategy may be structurally inefficient for AI-dubbing-suitable verticals. Streamers already operate multi-market; the more relevant frame is that the marginal cost of adding a 7th language approaches zero as AI dubbing matures. Strategy shifts from "which markets to enter" to "how many to operate simultaneously."
— Capital
For Technology Investors
  • Dubbing's viral coefficient may exceed voice cloning and avatars. Looking at Perso Dubbing's data, the 96% share rate across 316,856 projects suggests dubbing's distribution-stage role is structurally more viral than creation-stage AI media tools — though this comparison is based on Perso Dubbing's behavioral patterns, not direct head-to-head testing.
  • The multi-language adoption gap is the LTV multiplier. The gap between Perso Dubbing's median creator (1 language) and top 1% cohort (15) shown in Finding 03 maps directly onto the expansion-revenue thesis from Lenny Rachitsky and Bessemer.
  • Vertical specialization may be the next category split, signaled by distinct language geographies in Perso Dubbing's data. Horizontal AI dubbing tools may face vertical specialists in 12–24 months — though external corroboration would strengthen this prediction.
— Creators
For Creators & Localization Teams
  • Use Case Map is a useful starting checklist. Before deciding which 6 languages to add, look at your industry's pattern within Perso Dubbing's data. Religion creator targeting only English+Spanish may be underweighting Portuguese parity.
  • The power-tier benchmark on Perso Dubbing is 6+ languages. In Perso Dubbing's data, the median pro creator dubs into 1 language, top 1% (n=47) at 15. Infrastructure supports 33+. If your team is at 1–2, you are at the median; the top-decile cohort is 5+ languages or more.
The Category Window

Why This Matters Now

Structural factors are converging in 2026 around the AI Dubbing category. The first comprehensive Use Case Map–style report from a single platform may shape how the category is measured in the years ahead.

01
The Reporting Vacuum

Among the actual AI dubbing competitors (aidubbing.io, dubverse.ai, rask.ai, deepdub.ai, vozo.ai), none has organic search traffic above 13K monthly per Semrush. ElevenLabs and HeyGen — frequently associated with AI dubbing in mainstream coverage — are voice cloning and avatar tools at different layers of the AI media stack within our framing (Semrush relevance scores: 0.03 against Perso Dubbing). The category-definer seat appears empty.

02
AI Search Citation Behavior

ChatGPT, Perplexity, and Google AI Overview citation patterns appear to weight original research, Wikipedia, and Tier 1 mainstream media coverage above other sources. Comprehensive, methodologically transparent, openly-licensed (CC BY 4.0) industry data reports are more likely to be referenced by AI engines than informal commentary — suggesting a first-mover advantage for whoever publishes structured AI dubbing data earliest.

03
The Next Phase of K-Content + Emerging-Market Consumption

K-Content's global mainstreaming over the past five years (BTS, Squid Game, Parasite, BLACKPINK) has been linked to international audiences extending demand beyond entertainment into knowledge consumption — Perso Dubbing's data shows patterns consistent with this spillover, though direct causality cannot be established from single-platform data alone (see Finding 02 acknowledgment). Latin America's faith communities, similarly, represent a distribution-infrastructure footprint that Western tech coverage has under-examined. A report framing AI dubbing in non-Western content markets, rather than as Western-default localization, may help shape how the global narrative develops.

Voices on AI Localization

What Researchers and Creators Are Saying

Five public statements from researchers and creators that contextualize Perso Dubbing's findings within broader AI and content trends.

AI is not replacing workers wholesale — it's restructuring tasks within jobs. The localization workflow is one of the clearest examples of this restructuring.

David Autor · Ford Professor of Economics, MIT · MIT Sloan Management Review, 2025

The pace at which AI capabilities are being absorbed into creative production — voice, video, translation — has exceeded what most researchers projected even two years ago.

Yoshua Bengio · Founder, Mila — Quebec AI Institute · Public expert commentary, 2025

Machine interpretation and dubbing are converging on workflow tools rather than standalone outputs. The interesting frontier is how human and AI dubbing complement each other in different verticals.

Claudio Fantinuoli · Researcher in Interpreting Technology · claudiofantinuoli.org

Dubbing into other languages is the single biggest unlock we've seen for global creator economics. The viewership is there — the friction was always cost and speed.

Jimmy Donaldson (MrBeast) · Creator · YouTube Blog, 2023

Cultural and linguistic preferences in content consumption are far more local than the early-internet "English-as-default" model assumed. Distribution infrastructure is finally catching up.

David Stillwell · Professor of Computational Social Science, University of Cambridge
Looking Forward

Predictions for 2027

Based on patterns within Perso Dubbing's data, we anticipate three shifts over the next 12 months. Whether the broader AI dubbing market follows the same patterns is an open question for further industry research.

Real-Time Live AI Dubbing Reaches Consumer Products

By Q4 2026, real-time live dubbing is likely to move from beta into shipping consumer applications — a trajectory consistent with the multi-language adoption curve visible within Perso Dubbing's professional cohort, though dependent on broader infrastructure readiness beyond any single platform.

Brazilian Portuguese Faith and K-Content Knowledge May Become Distinct Vertical Categories

The English-Portuguese near-equal religion dual hub and the patterns consistent with K-Content's spillover into sci/tech and education appear to be early signals of vertical specialists emerging. Purpose-built tools optimized for each language-vertical pair may appear in 2027, before the AI dubbing category consolidates into horizontal infrastructure — though this projection extends from Perso Dubbing's data to industry-wide trends and would benefit from external corroboration.

The Language-Expansion Onramp May Replace "Voice Quality" as the Primary Tool Battleground

The multi-language adoption gap shown in Finding 03 parallels the LTV multiplier thesis. Tools that make the move from 2 → 6 → 15 languages frictionless may outperform tools that compete only on voice quality. The "best AI voice" framing in mainstream coverage could be replaced by "fastest path to 10 languages" framing by mid-2027 — though this remains a directional prediction, not a forecast.

Closing

Three Things to Take Away

If a reader leaves this report with only three things, these are the three.

Mid-Year Update, September 2026: these three takeaways rest on the June findings as first published. Takeaway 1 uses the Religion dual hub (corrected: on paid Religion projects Portuguese is 4.6%) and the Korean ranking in Science & Tech (retired); takeaway 2 uses the "top-decile creators (15)" figure (corrected: 15 was the cohort minimum, the average was 20.3) and the "growth lever" reading, which this update does not carry forward (the gap persists and is associated with plan tier). The current takeaways are in the Mid-Year Update; outcomes are in the findings register.
1. Reset localization budgets around the Use Case Map, not market GDP.

In Perso Dubbing's data, industry-language concentrations do not track GDP rankings. Religion targets Portuguese near-parity with English. Sci/tech targets Korean above Spanish. Budgets built on demographic defaults will miss vertical-specific demand. The Use Case Map (Chapter 03) is the practical starting point.

2. The growth lever is multi-language adoption, not voice quality.

The expansion gap between median creators (1 language) and top-decile creators (15) shows where most creators on Perso Dubbing have room to grow. The lever for category leaders is making the path from 1 → 6 → 15 languages frictionless, rather than improving a single language's voice further.

3. Non-Western content markets deserve infrastructure attention.

Brazilian Portuguese faith outreach, Korean knowledge content, and the broader pattern of vertical-language combinations Western tech coverage has under-examined all appear at scale in Perso Dubbing's data. The next 12 months of AI dubbing tooling should be built for these markets, not retrofitted from Western-default localization assumptions.

Each takeaway is grounded in Perso Dubbing's professional creator cohort (n = 4,023). They are directional, not population estimates. Honest limitations and methodology follow in the next sections.

Methodology & Limitations

How the Data Was Built — and What It Cannot Claim

Perso Dubbing's findings describe Perso Dubbing's professional creator cohort, not the entire AI dubbing market globally. The sections below document what this data can and cannot claim.

Dataset (June 2026 edition, v1.0)

This report is based on a complete export of dubbing project data from the Perso Dubbing platform.

Source
Perso Dubbing platform analytics export
Period
Jan 1, 2025 – Apr 28, 2026 (16 months; June edition)
Use Case Map period
Oct 2025 – Apr 2026 (production-grade categorization coverage)
Total projects
316,856 dubbing projects
Categorized projects
112,797 (Industry × Target Language cross-tab)
Professional creator
6+ projects on Perso Dubbing (n = 4,023)
Geographic reach
"80+ countries" (June statement; no recoverable definition, see corrections)
Statistical robustness
n ≥ 500 per cell where applicable
License
CC BY 4.0 — free to share, cite, re-use with attribution
Limitations (Honest)

Two limitations apply to every finding in this report. We disclose them upfront so the data can be evaluated on its merits.

  • User acquisition mix may skew certain industry-language patterns. Within Perso Dubbing's data, certain target language concentrations likely reflect Perso Dubbing's user-acquisition footprint as much as broader market trends. Specific industry-language combinations are not generalized to the global AI dubbing market without external corroboration.
  • Volume-based time series is excluded. A pricing model change in mid-2025 introduced noise in absolute volume comparisons. The report uses distribution metrics (% target share, language pair counts, multi-language adoption gaps) and consistent within-segment YoY comparisons — not absolute volume YoY.

The findings highlighted in this report (Religion's dual hub, K-Content's spillover, multi-language adoption frontier) were selected because they pass three filters: (1) statistically robust within Perso Dubbing's data, (2) connect to a global macro narrative the press already covers, (3) survive scrutiny against potential user-acquisition bias.

Appendix A · Top 1% Cohort Composition

Who Are the 47 Power Creators?

Finding 3 cites a top 1% cohort of 47 creators averaging 15 target languages. Because n=47 is a small sub-sample, this appendix provides anonymized composition data to address the natural question: "What if 30 of these 47 are employees of a single media organization?" The data below shows this is not the case — the multi-language adoption frontier is dispersed, not concentrated.

Workspace Concentration

A workspace (Perso Dubbing's team-level grouping unit) is the closest proxy to "same organization" in our data, given email addresses are masked in raw exports.

47 creators
distributed across 44 unique workspaces
Single-creator workspaces
41 of 47 creators (87%)
Multi-creator workspaces
3 workspaces with 2 creators each (6 of 47 creators total, 13%)
Largest cluster
2 creators in a single workspace (largest single-org footprint)

Implication: No single organization dominates the top 1% cohort. The expansion-revenue thesis rests on 44 independent workspaces, not a concentrated cluster.

Project Volume Distribution (per creator)
Project count bucketCreators in bucket
6 – 49 projects11
50 – 997
100 – 24913
250 – 4999
500 – 9995
1,000+2

Median: 150 projects · Mean: 297 · Max: 2,559 · Total top-1% projects: 13,982

Industry Diversity (per creator)

How many distinct industry categories does each top-1% creator span? If the cohort were 47 single-industry specialists, the LTV multiplier thesis would be weaker. The data shows the opposite — these creators are multi-vertical.

Median industries
6 distinct industries per creator
Multi-vertical (5+)
22 of 47 creators touch 5 or more industries
10+ industries
portion of cohort with extreme cross-industry reach
Single-industry
only 1 creator

Implication: Top 1% creators are multi-vertical, multi-language operators — the language-expansion onramp thesis applies across, not within, categories.

Industry Distribution (top 1% output)
IndustryShare of top-1% categorized output
Gaming37.4%
Product Review11.5%
Other8.0%
Education6.9%
News5.1%
Business & Finance4.3%
Religion3.3%

n = 5,719 categorized projects within the top 1% cohort. Top 5 industries = 69% of top-1% output.

Honest reading of n=47

Statistical inference from 47 creators is limited. We present this cohort to show how far multi-language adoption extends among Perso Dubbing's most active creators — not as a population estimate of "AI dubbing power-users globally." Three robustness signals partially mitigate the small-sample concern:

  • (i) 44 of 47 workspaces are independent — no single-organization dominance.
  • (ii) median 6 distinct industries per creator — these are not single-vertical specialists.
  • (iii) 13,982 projects total in this cohort, ranging 20–2,559 per creator — the multi-language behavior is repeated across substantial individual project counts.
Glossary

Definitions Used in This Report

For media use and academic citation. Each term is defined precisely as it operates within Perso Dubbing's data — not as it might be used elsewhere in industry coverage.

AI Dubbing
A workflow that takes a video in one language and produces a video in another, ready for distribution. Distinct from voice cloning (creates a voice asset) and text translation (produces a file).
Use Case Map
Cross-tabulation of project industry categories with target languages within Perso Dubbing's professional creator cohort.
Professional creator
A creator account on the Perso Dubbing platform producing 6 or more dubbing projects. n = 4,023 in this dataset.
Active language pair
A source-target language combination with at least one project on Perso Dubbing in the analysis period. Total: 909.
Categorized project
A project with industry classification metadata applied via Perso Dubbing's automated categorization (Oct 2025 – Apr 2026, production-grade coverage).
Multi-polar (in this report)
A distribution structure where no single language exceeds 35% of professional dubbing volume — distinct from the English-hub-and-spoke model of pre-AI internet content.
Among Perso Dubbing's data
A scoping qualifier indicating findings describe Perso Dubbing's professional creator cohort, not the entire AI dubbing market. Used consistently throughout this report.
Share rate
Percentage of dubbed videos within Perso Dubbing's data that were shared (via copy-link or external distribution) within the analysis period. 96% across 316,856 projects.
Corrections & change log

What was published, what was corrected, and when

Corrections and change log
DateEventDetail
2026-06-04v1.0 publishedJune 2026 edition: 316,856 projects (Jan 1, 2025 to Apr 28, 2026), Use Case Map of 112,797 categorized projects, three findings.
2026-06-11Platform change notedShare-link default changed on the platform. The share-link-enabled rate is published for the whole period in share-rate-daily-2026.csv as a descriptive statistic. No period is used as a finding: the link was on by default until June 10, 2026 and off by default afterwards, so the figure records the default on both sides of the change.
2026-09-17v2.0 Mid-Year UpdateThe main PDF (state-of-ai-dubbing-2026.pdf) now carries the current edition with the annotated June text re-rendered as an appendix after an errata sheet; the original June PDF is archived byte-identical at v1/state-of-ai-dubbing-2026-v1.pdf. Data extended to Aug 31, 2026 (386,068 platform projects). Paid-cohort analysis added (Dec 2025 to Aug 2026, 303,241 minutes). June findings re-tested: F1 corrected, F2 retired, F3 confirmed. Correction: June's "top 1% average 15" was the cohort minimum (average 20.3). 12 June data files regenerated on the extended period with a single denominator rule and archived unchanged under data/v1/; 25 files added. Named author added (Taeksoon Kwon, CTO, with the Perso Dubbing Data Team). License line standardized to Perso Dubbing. The June reading of the 96% "share rate" as evidence of immediate sharing is withdrawn; the metric is published as a share-link-enabled rate for the whole period, and no period is used as a finding, because the figure records the platform default on both sides of the change.
2026-09-17June page archivedThe June PDF (v1/state-of-ai-dubbing-2026-v1.pdf) and the 12 June data files (data/v1/) are byte-identical to the versions published in June. The archived page at v1/ keeps the June body text byte-identical, with archival changes around it: an archive banner, a noindex tag, the title and social description marked as archived, the structured-data blocks removed so that the archive does not re-declare the current edition's identifiers, the download links repointed to the archived files, the byline and PDF page count corrected, and the placeholder DOI removed from the meta tags and footer. The archived page carries no structured data, so it does not compete with this page for the same identifiers.
2026-09-17June text annotated on this pageEdits applied to the copy of the June text on this page (the original is at v1/): the three finding headings relabeled, each with a correction notice; a "Superseded" line placed before the paragraph "How these three findings connect"; the "Top 1% (n = 47)" table cell annotated with the cohort average (20.3); the "Methodology" heading relabeled "Dataset (June 2026 edition, v1.0)" with its "Period" and "Geographic reach" rows annotated; a notice added after the paragraph "96% of dubbed videos were shared immediately"; a notice added before the three closing takeaways ("Three Things to Take Away"); headings demoted one level so the current edition holds the page's heading hierarchy. The June text is otherwise as published, including its "Perso AI" naming.

Corrections policy: findings that do not hold in a later edition are marked in place and in the register, never deleted. Archived originals are not edited: the June PDF and the June data files are kept byte-identical under v1/ and data/v1/. The archived June page at v1/ carries the June body text byte-identical to the version published in June, with archival changes around it, listed in the change log above: an archive banner, a noindex tag, the title and social description marked as archived, the structured-data blocks removed so that the archive does not re-declare the current edition's identifiers, the download links repointed to the archived files, the byline and PDF page count corrected, and the placeholder DOI removed from the meta tags and footer. The copy of the June text on this page and in the current full report is annotated, and every annotation is listed above.

Data & downloads by edition

Download the report and the data

Aggregated findings released under Creative Commons Attribution 4.0 (CC BY 4.0). Free to share, cite, and re-use with attribution to Perso Dubbing. Project-level data is not released.

Data and downloads by edition
EditionData periodFilesDenominator ruleWhere
Mid-Year Update, v2.0 (current)Jan 1, 2025 to Aug 31, 2026; paid cohort Dec 1, 2025 to Aug 31, 202636 CSV + methodology v2.0 + full report PDF (current edition with the June edition as appendix) + Mid-Year chapters PDF + executive summaryAll statuses; one denominator per table; paid cohort = paid plans after exclusionsdata/ · Full report PDF · Mid-Year chapters PDF · Executive summary
June 2026 edition, v1.0 (archived)Jan 1, 2025 to Apr 28, 2026; Use Case Map Oct 1, 2025 to Apr 28, 202611 CSV + methodology v1.0 + original PDF (29 pages, unchanged)Text: all statuses (112,797); downloadable map files: active projects only (42,046)data/v1/ · archived page · original June PDF (the errata sheet is in the current full report)

All 36 current data files are listed in data/methodology-2026.md, Section 8.

About this research

Who produces this report, how the data is built, and how to cite it

TK
Taeksoon Kwon, Chief Technology Officer, ESTsoft (Perso Dubbing) · LinkedIn
Author of record for State of AI Dubbing 2026. Data preparation and analysis by the Perso Dubbing Data Team; contact data@perso.ai.

How the data is built

Project rows come from complete platform exports (January 1, 2025 to August 31, 2026). Plan tier and credits come from the platform's credit ledger, billing country from the payment platform, and abuse and internal-account flags from platform records. Every published file is produced by a deterministic script chain with 25 automated checks; running it twice gives byte-identical files. Re-running the June period through the current pipeline reproduces the June headline figures (316,856 projects, 112,797 categorized, 909 pairs, 95.8% share-link-enabled rate for the June period); figures that do not reproduce are listed in the methodology, Section 6.4.

Editorial standards

  • Scope discipline: every figure is stated "within Perso Dubbing's data". No market-size or growth-rate claims.
  • Re-testing: each edition re-tests the findings of earlier editions and records the outcome in the findings register.
  • Corrections: marked in place and dated in the change log; archived originals are never edited, and annotations to the copy on this page are logged.
  • Reproducibility: every figure in the text appears in, or is a sum or difference of, values in the published files.
  • Cadence: annual edition in June, mid-year update in September. Next: State of AI Dubbing 2027, June 2027.

How to cite this report

APA 7
Kwon, T., & Perso Dubbing Data Team. (2026). State of AI Dubbing 2026: A Multi-Vertical Analysis, Mid-Year Update (v2.0). Perso Dubbing. https://perso.ai/research/state-of-ai-dubbing-2026/
MLA 9
Kwon, Taeksoon, and Perso Dubbing Data Team. "State of AI Dubbing 2026: A Multi-Vertical Analysis, Mid-Year Update (v2.0)." Perso Dubbing Research, Sept. 2026, perso.ai/research/state-of-ai-dubbing-2026/. Originally published 4 June 2026.
Chicago
Kwon, Taeksoon, and Perso Dubbing Data Team. "State of AI Dubbing 2026: A Multi-Vertical Analysis, Mid-Year Update (v2.0)." Perso Dubbing, September 2026 (originally published June 4, 2026). https://perso.ai/research/state-of-ai-dubbing-2026/.
BibTeX
@misc{persodubbing2026midyear,
  author = {Kwon, Taeksoon and {Perso Dubbing Data Team}},
  title = {State of AI Dubbing 2026: A Multi-Vertical Analysis, Mid-Year Update (v2.0)},
  year = {2026}, publisher = {Perso Dubbing},
  note = {Originally published June 4, 2026; updated September 2026},
  url = {https://perso.ai/research/state-of-ai-dubbing-2026/}
}

Short attribution: "per Perso Dubbing's State of AI Dubbing 2026 report (Mid-Year Update)". Press: press@perso.ai · Press kit: press-kit/

Frequently asked questions

Questions readers and search engines ask about this report

What is State of AI Dubbing 2026?

State of AI Dubbing 2026 is Perso Dubbing's industry data report on AI dubbing usage, published under CC BY 4.0. The June 2026 edition covered 316,856 projects (January 2025 to April 2026); its Use Case Map covered the 112,797 with an industry category. The September 2026 Mid-Year Update extends the data to August 31, 2026 (386,068 platform projects) and analyzes 303,241 paid dubbed minutes from 2,902 paying creators. All editions live at this URL.

What is the Use Case Map for AI dubbing?

The Use Case Map cross-tabulates AI dubbing project industry categories with target languages within Perso Dubbing's data. In the Mid-Year Update it covers 173,048 categorized projects from October 2025 to August 2026: Education is the largest named industry (10.2%, excluding the Other category at 12.5%) and English the largest target language (26.9%). Paid-cohort tables show a different mix.

What changed in the Mid-Year Update?

The Mid-Year Update (September 2026) extends the data to August 31, 2026 and measures paid-plan usage in dubbed minutes rather than project counts, because usage-based pricing replaced unlimited plans on December 1, 2025. It re-tests the three June findings: the Religion dual hub is corrected, the Korean-target ranking in Science & Tech is retired, and the multi-language adoption gap is confirmed.

How was this data collected?

Two complete platform exports cover January 1, 2025 to August 31, 2026 (386,068 platform projects of every type and status). The paid cohort covers December 1, 2025 to August 31, 2026, when the credit ledger records the plan tier of every charged project: 66,846 projects, 2,902 creators, 303,241 dubbed minutes. Free-plan projects, multi-account abusers, internal and demo workspaces and cancelled projects are excluded.

Who counts as a professional creator, and who counts as a paying creator?

A professional creator is a creator account with 6 or more projects in the period; 4,290 accounts qualify over January 2025 to August 2026. A paying creator is an account with at least one project in the paid cohort (paid plans, December 2025 to August 2026, after the cohort exclusions); 2,902 accounts qualify. The two definitions serve different tables and are never added together.

How is this report different from voice cloning or avatar generation analysis?

AI dubbing operates at a different layer of the AI media stack. Voice cloning and avatar generation are creation-stage tools that produce assets; AI dubbing is a distribution-stage workflow that takes a video in one language and produces it for other language markets. The four-layer framing is editorial. The June 'share rate' is a share-link-enabled rate, published as a descriptive statistic and never used as a finding, because it records the platform default.

What are the limitations of this dataset?

Findings describe Perso Dubbing's cohorts, not the AI dubbing market, and single-platform data carries user-acquisition bias. The share-link-enabled rate is published but never used as a finding, because it records the platform default rather than a choice. No growth rate is reported across the December 1, 2025 pricing change. Billing country is the payment location, not the audience, and enterprise contracts carry no country.

Which industries use paid AI dubbing the most?

In Perso Dubbing's paid cohort from December 2025 to August 2026, Education accounted for the largest share of paid dubbed minutes at 18.8%, followed by Religion at 11.3% and Medical & Health at 9.8%; Gaming (9.4%) and Science & Tech (7.2%) complete the top five. These figures describe paid-plan usage on one platform, not global market share.

Which target languages account for the most paid dubbing minutes?

English is the destination for 31.0% of paid dubbed minutes on Perso Dubbing (December 2025 to August 2026), followed by Spanish (11.8%), Portuguese (10.1%) and French (6.8%); the top four take 59.8%. Paying creators used 55 target languages on 617 active pairs in that window (68 and 1,162 across all platform projects, January 2025 to August 2026). Platform usage, not market demand.

How does multilingual usage differ between paid and free users?

In Perso Dubbing's paid cohort (December 2025 to August 2026), 31.9% of paying creators dubbed into two or more target languages, against 0.3% of free users in the same window. By highest plan reached, the share rises from 20.3% on Starter to 63.1% on Enterprise (Team, n = 14, omitted). The gap is associated with plan tier, not shown to be caused by it. Usage on one platform, not the market.

Which industries use lip-sync most often?

Among paid projects on Perso Dubbing (December 2025 to August 2026), lip-sync was enabled on 39.9% of Religion projects and 36.0% of Medical & Health projects, against 20.3% across all paid projects; Beauty (34.1%) and Business & Finance (31.0%) follow, while Gaming (8.2%) and Entertainment & Doc (5.3%) rarely use it. Lip-sync rates describe paid-plan usage on one platform.

What is the license for citing this report?

Released under Creative Commons Attribution 4.0 (CC BY 4.0). Aggregated findings, charts and data tables are free to share, cite and re-use with attribution to Perso Dubbing. Cite as: Kwon, T., and Perso Dubbing Data Team (2026), State of AI Dubbing 2026: A Multi-Vertical Analysis, Mid-Year Update (v2.0), https://perso.ai/research/state-of-ai-dubbing-2026/